From Voice ~ Topics: graphic design, inhouse issues, studio issues

Committees Commit, Designers Design

It takes just three words to make most designers cringe: design by committee. The very predictability of that visceral response begs a couple of questions: How do committees so often end up taking over design projects? And is it possible to help them overcome their perverse desire to seize control of the bus and swerve it into the ditch?

Take a look at the prototypical design-by-committee committee. Surprise, its members are not idiots, nor evildoers, not even distracted administrators, but well-intentioned, competent people who are legitimately trying to help. They are commonly known as “stakeholders,” the people who have a strong interest in a positive outcome—people who do not, one would think, have a whole lot of incentive to try to wreck everything. So what goes wrong? Usually, the scenario has its genesis in an admirable desire to follow a democratic process that allows everyone to have input. The realm of urban planning and design offers many lessons in this area because it, perhaps more than any other design discipline, constantly struggles with the imperative to serve a broad diversity of human wants and needs while sustaining a coherent spatial and aesthetic environment.

Unfortunately, these two objectives often seem to find themselves in opposition. That is, the two most common design failures in the world of architecture and urban design are: 1) draconian schemes imposed on a community with insufficient regard to the wants and needs of its people, or 2) design-by-committee projects that end up as little more than incoherent expressions of the diversity of stakeholder opinions. One fails because of inadequate attention to the users, and the other fails because of inadequate attention to form, structure and aesthetics. Nobody likes either outcome.

The goal is not that any constituency wins, but that design itself wins.

What most people do like is something that both addresses diverse user needs and is designed by a good designer. To approach that ideal it may be helpful to re-frame the endeavor so it is no longer about who has decision-making authority, but rather about crafting a design-positive process and giving the process itself authority. The goal is not that any constituency wins, but that design itself wins. A victory for design is a victory for everyone.

Articulate first, then design

Practically speaking, a successful collaborative design process has two phases: articulation, in which the needs and wants of all the stakeholders are teased out and common goals agreed upon; and design, in which the designer responds creatively to those goals. This will sound familiar to anyone who has engaged in a long-range planning exercise or participated in a community-driven urban design charrette. First, articulate what you collectively want—then, design a system to make it happen.

It’s critical at the outset to describe these two distinct, inalterably sequential phases. Problems may still arise. Sometimes a stakeholder looks on a later design review as an opportunity to revisit some pet issue, even though it had already been worked out. Or someone may purposefully stand outside the process and plan to swoop in later so they don’t have to endure all that annoying democratic discussion. But if the collaborative articulation process carries sufficient authority, such attempts to trump the game will be ineffectual and those stakeholders will learn to participate more constructively. A fringe benefit is that the participants across the board tend to feel a much stronger sense of ownership.

Thus the much-maligned “committee” can be a great asset if its collective intelligence is channeled into clear articulation of goals. Sometimes that process brings disagreements to the surface, which can be uncomfortable—but less uncomfortable than having people air their complaints after it’s too late to do anything. And sometimes the quest for consensus falls short and you have to settle for mere understanding.

But if key articulation decisions are not made or are left vague, or if stakeholders feel free to re-open matters of articulation after the design is well underway, you can probably look forward to many, many iterations trying to get to a successful outcome, if you get there at all.

Allow for a range of opinion

So why encourage all these characters to participate? To many people, design shouldn’t involve such diverse input in the first place. Just let the designer work directly with the principal decision-maker and go to it, right? Fair enough, but in a mission-driven organization, the needs and desires of diverse constituencies are direct circuits to important currents of the institutional mission. For instance, in the art museum that employs me, the audiences are numerous and overlapping, and the people with a stake in any given project could include educators, students, visitors, artists, curators, donors, marketers, designers, trustees, project advisers, the museum director and an anonymous person in Spain who owns a work of art in the current exhibition. Any of these people may have legitimate things to say in forming, say, a suite of design pieces developed around a special exhibition.

It’s enticingly simple to just hire an agency and handle all the decisions on a clear-cut customer/client basis, but foregoing the opportunity for richer connection and relevance to the institutional mission is kind of like ordering a burger and fries from the drive-thru when you could be at home cooking up a real meal using fresh local ingredients.

That’s why it can make sense to look at designing in a complex mission-driven organization as akin to designing a public space: You want to wind up with an enduring, attractive design that works for a diversity of potential users. To get to that end, designers should never exclude that range of opinion—but neither should they abdicate the designer’s responsibility to do the actual designing.


About the Author: Gregory M. Donley is assistant director for creative services at the Cleveland Museum of Art.

  1. link to this comment by Jason Robb Thu Oct 15, 2009

    I encourage you all to read Andy Rutledge's article in critique of this one: http://www.andyrutledge.com/aiga-on-committees-and-design-projects.php

    An excerpt:
    "It is a sad but inescapable fact that one cannot be a responsible writer on issues of design professionalism without being compelled to take to task and try and repair damage done regularly to design education and professional standards by AIGA. I’ve endeavored to do so quite a few times in the past and there is once more need to correct what passes for wisdom or instruction in the insular and unfathomable the world of that organization."

  2. link to this comment by David Airey Thu Oct 15, 2009

    Equally, I encourage you to read the writings of Blair Enns of Win Without Pitching.

    http://www.winwithoutpitching.com/manifesto

    Blair is well versed in handling design by committee.

  3. link to this comment by Sue Apfelbaum, managing editor Thu Oct 15, 2009

    Jason Robb, thanks for the link.

    The author, Greg Donley, wrote about committees from his own experience working within an arts institution. Greg is an AIGA member contributing his words to the greater wisdom of the AIGA community. Although some might dismiss it as a failing of this organization, we see this exchange of ideas as a good thing. This essay was not intended to be the final word on the design process.

    All members are encouraged to contribute content, and all readers are encouraged to participate in thoughtful, responsible discourse in this forum.

  4. link to this comment by Greg Donley Thu Oct 15, 2009

    Thanks for the comments.

    My experience as inside designer in a big, complicated nonprofit organization is that many stakeholders are still around once the discovery phase is over. They drop into your office. You have lunch with them. You’re working on other projects together. That ongoing contact is part of being in a vibrant community. My article suggested that one way to get good design in that kind of “messy” context is to take a lesson from the urban planning community charrette process.

    You have conversations with the people who live and work in the neighborhood and get them to articulate what’s important to them, then designers use that information to inform design ideas. In practice, those neighborhood folks often do get to see and comment on what the designers have come up with, but that doesn’t mean they’re a committee taking over the design--they’re just saying what they think, and a designer ought to be able to handle that. (In truth, “committee” is probably the wrong word for this kind of participation, but it sure got a reaction!)

    I admit there should be no great revelation in this: just an affirmation that you can generally trust people if you’re clear about your process and are willing to help them do their part so you can do your part.

  5. link to this comment by Eric Torres Fri Oct 16, 2009

    What an interesting topic. As an AIGA member myself and a design professional currently working for an in-house marketing team (not-for-profit organization), I can see wisdom in working for harmony in the environment Greg describes.

    I followed the link to Mr. Rutledge's article and read that as well. It too is relevant to me. As someone who works on supplemental projects with varying clients, it is important to me to understand the committees effect on design when working as an independent professional.

    I've concluded that once the project kick-off meeting has occurred, it is advantageous to work with one point of contact that represents the committee going forward.

    Yet, sometimes it is not possible to escape the gravity of the committee for many reasons such as fear of change, office politicking, competing associates, posturing and positioning for recognition or credit, but wait... none of these things have any place in design.

    Design is merely a tool used to communicate messages. If a committee can understand this, it's influence can result in success. Yet, in my experience so far, this is a rare occasion. I wish I could say otherwise.

    Thanks for the thought-provoking article Greg.

  6. link to this comment by Greg Donley Sat Oct 17, 2009

    One way of looking at these political dynamics is that the prevailing model for how a professional design relationship works best is that you need a kind of benevolent dictator acting as the primary agent for the designer. That person (who presumably has hired the designer) defends the designer against undue meddling from "the committee" once the discovery phase is over.

    But in situations that are more democratic by nature--like a neighborhood planning process or a big community-serving nonprofit--you may not have or even want a benevolent dictator. What you need in that situation is what democracy needs in general: the rule of law. That's what I mean by giving the process itself authority. If the organization or community subscribes to a process (here's how you vote, here's when the polls close, here's what your representatives will do after that, etc.) then you can still get consistently good design even if the leaders and other characters change.

    In both cases, the goal is to get the designer a clear assignment and then defend him or her against the kind of later interference that screws up design--it's either the benevolent dictator defending you or the rule of law.

  7. link to this comment by Jeff Schmidt Mon Oct 19, 2009

    I think to further Andy's point, if I may, that if a designer goes into a project (serving a committee) and needs to be "defended" or "protected" against disparate interests by some sort of authority, be it rule of law or dictatorship, then that designer should walk away. What that committee demands is a puppet and not a professional. No reasonable design success can be achieved by majority vote.

  8. link to this comment by amel Tue Oct 20, 2009

    http://www.youtube.com/watch?v=5pS7_ob2itY

  9. link to this comment by Mira Azarm Thu Oct 22, 2009

    I get what Andy Rutledge is saying and all, but to Jeff's comment: simply walking away from a project because a "leaderless" committee is involved isn't realistic when one works in-house.

    What I appreciate seeing in Greg's article is a paradigm shift from a simplistic "us vs. them" mentality. Sure, you can go ahead and throw up your hands when your client doesn't follow your rules and walk away, but I can't. For one thing, there's a power differential that I can't ignore -- i.e. "if I don't do this project, I could be fired" -- and for another, I consciously made a commitment when I started working at my job to better the process or die in the attempt.

    Why is it irresponsible to look for guidance on better ways of understanding and collaborating with committees? Why must we assume that every committee is only going to make you negotiate your design(s) into mud rather than explain or refine expectations?

    Through my years as an in-house designer, I've seen firsthand that my client(s) are often unknowingly working more as project managers and are not the final decision-makers. Like it or not, large organizations have complicated hierarchies, and it is rare that one is given complete autonomy to make decisions. So, as much as I don't necessarily jump for joy to work with them, committees go with the territory. More often than not, committees are formed in my organization because the project is best-served by including a number of individuals who span a wide variety of disciplines. Even then, not every committee is alike: I've worked with great committees and I've worked with bad.

    My worst committee experiences seem to occur when I'm physically and figuratively removed from the process; i.e. one point person filters information to me and I'll deduce what's needed, report to them only, etc. Likewise, when I have a place at the table with the entire group, the process is generally more collaborative and less nitpicky. I am 99 percent of the time able to explain my rationale, get relevant/helpful feedback, and come back with a *better* design. Not always the design I started with, but always better. I don't give in to negotiation or simply cow to someone's unhelpful feedback. But I do acknowledge that my first solution is not always the best one, and if it's not getting the response I'm looking for, something's not working in the design itself.

    Anyways, thanks, Greg, for the interesting and insightful article. I enjoyed reading it (and Andy's response to it, for that matter).

  10. link to this comment by Don Ulrich Mon Oct 26, 2009

    I can see both Jeff and Andy's point.
    If you work in an environment that is rich in the culture of collaboration and flourishes with a open and honest style then Jeff's approach works. All to often this is not the case. I know because I am working on a project that requires Andy's approach. Groups can be divisive and their input can be entitled and directed toward their mediocrity and personal interest. Someone ends up being responsible be it defacto or taking on that leadership role. The point is both approaches work and need to be applied according to the social dynamic. However, the latter rather than the former applies most of the time.

  11. link to this comment by Earl Mon Oct 26, 2009

    Quote:
    It is a sad but inescapable fact that one cannot be a responsible writer on issues of design professionalism without being compelled to take to task and repair damage done regularly to design education and professional standards by AIGA. I’ve endeavored to do so quite a few times in the past and there is once more need to correct what passes for wisdom or instruction in the insular and unfathomable world of that organization. Quote End


    Thats righ, unfortunately.

    But what kind of Solutions we have?
    We work all for a statutory and complay his or her work-wish. If someting is our idea or not, that with interest nobody. we work and show commitment, we're thinking. But we get the specified meed. Never mind if we are successful or consistent. I think in the end we were all exploited.

    So my consequence: If you are not self-employed - you've lost.

  12. link to this comment by Don Ulrich Mon Oct 26, 2009

    Apologies for calling Greg Jeff 5:30am in an airport is way to early to be thinking. In further consideration could this be an issue of what you are designing within a given social context? I think that the design medium and what people perceive of it plays a large role.

  13. link to this comment by Greg Donley Tue Nov 10, 2009

    Hey, thanks for all the comments. It kinda seems like the "inside" designers have a little easier time looking favorably on democratic processes.

    Long story short: For me, the privilege of working for a great arts institution for longer than I care to specify has been well worth learning how to herd a few cats.

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